I'm attempting to get the current queue information as a server by first gathering the session's build ID and then comparing against all listed queues until I find a match.
I'm told by someone using GameServerSDK that this is working for them:
_configSettings = GameserverSDK.getConfigSettings(); _buildId = _configSettings.ContainsKey(GameserverSDK.BuildIdKey) ? _configSettings[GameserverSDK.BuildIdKey] : "BUILDID NOT SET BY SDK";
However, neither of the below seem to return a valid build id (string is null).
This is essential for working with multiple queues for the server to configure the game correctly.
PlayFabMultiplayerAgentAPI.SessionConfig.Metadata.TryGetValue(PlayFabMultiplayerAgentAPI.BuildIdKey, out var buildID1);
PlayFabMultiplayerAgentAPI.GetConfigSettings().TryGetValue(PlayFabMultiplayerAgentAPI.BuildIdKey, out var buildID2);