Hi,
We are building a social network game where several thousands of players can come and join together in a single match without having to choose a particular server.
So we are thinking of a solution:
- divide the map into sections
- each section will be hosted by a Playfab server
- players who stand in a section will see each other as a result
- when players move to the other sections, they are disconnected from the previous one and connected to the current one
- To avoid lagging experience when the switching server process happens, a player is always connected to 8 sections around him, plus the section he is standing in.
Can Playfab support this idea?
Thank you.