Hi there,
I tried the past 3 days to run my zip file to PlayFab Server.
Server status is deploying then turn into unhealthy.
I followed the all documentation but I don't know why it's not turning into deployed.
I can connect my client to local server when I start the .zip through LocalMultiplayerAgent via powershell.
When I run server without LocalMultiplayerAgent I have this error then server shutdown :
LogWindows: Error: Fatal error: [File:C:\Users\SKUwU\Documents\Unreal Projects\ARN\Plugins\PlayFabGSDK\Source\PlayfabGSDK\Private\GSDKInternal.cpp] [Line: 76]
LogWindows: Error: Heartbeat endpoint and Server id are required configuration values.
I'm using Visual studio 2019 + Unreal engine 5.0 (tried on 5.0.1)
I have disable Windows plugins (like media player etc...)
I used PlayfabGSDK and PlayFab plugins
It's full on blueprint, no c++
I followed thoses topics :
https://community.playfab.com/questions/32588/server-build-unhealthy-ue4-dedicated.html
https://community.playfab.com/questions/60005/heartbeat-endpoint-and-server-id-are-required-conf.html
https://community.playfab.com/questions/34203/ue4-heartbeat-endpoint-and-server-id-are-required.html
Need help :)
Kind regards.
,