question

David James avatar image
David James asked

Server version of: "IsClientLoggedIn()"

Photon requires server's to authenticate with the cloud before starting a server.
With playfab, there is only:

PlayFabClientAPI.GetPhotonAuthenticationToken(newGetPhotonAuthenticationTokenRequest()

In order to call this, however, you must first login.. so with some guidance I came across LoginWithServerCustomIdRequest.. This is fine, only I can't use IsClientLoggedIn after the ServerLoginResult or I get a null exception error..any advice on this situation?

Authenticationmultiplayer
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David James avatar image David James commented ·

if (login.AuthenticationContext.IsClientLoggedIn())
instead of
if (login.Request.AuthenticationContext.IsClientLoggedIn())

seems to work without error.. only I can't use it with ServerLoginResult, which sends me back to using client login api to authenticate servers.. which feels extremely silly to me:

https://community.playfab.com/questions/63860/best-way-to-ensure-loginwithservercustomid-is-uniq.html

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JayZuo avatar image
JayZuo answered

I'm not a Photon expert, but GetPhotonAuthenticationToken API is designed for players to authenticate with Photon so that only authenticated players can join a lobby or create a session. For more details, see Photon quickstart - PlayFab.

If Photon does require servers to authenticate with the cloud, please refer to Photon's docs to implement it.

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David James avatar image David James commented ·

Thanks- it turned out to be either user error or photon correcting a previous mistake forcing servers to authenticate otherwise returning an error.

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JayZuo avatar image JayZuo ♦ David James commented ·

Glad to know you've figured it out. If you have any other questions on PlayFab, please feel free to let me know.

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