Photon requires server's to authenticate with the cloud before starting a server.
With playfab, there is only:
PlayFabClientAPI.GetPhotonAuthenticationToken(newGetPhotonAuthenticationTokenRequest()
In order to call this, however, you must first login.. so with some guidance I came across LoginWithServerCustomIdRequest.. This is fine, only I can't use IsClientLoggedIn after the ServerLoginResult or I get a null exception error..any advice on this situation?