I have been researching a bunch and this seems to consistently come up and there hasn't been an actual answer on if its truly possible or not. I have seen some answers say yes with some custom code and then no one responds with details.
It seems like a very simple requirement, I have a game server that can support hundreds of matches at once because they are turn-based games with 2 players in each game. I have two uses cases - I want to create a match manually between two friends and assign them to a game server to play on and they will pass in their match ID to be paired up or we use the matchmaking queues and they get a match id and matched up that way.
In theory I'm okay with my game servers always being on as realistically I'll always have games running at any given time.
Really I just need a way to get an open game server that has capacity (say I set a limit of 200 players per server) and then I can hand it off with a match id to the players to connect.
This seems like a very basic requirement and I'm finding it hard to believe Playfab doesn't support this.
I am really hoping someone can help as I have enjoyed the platform so far but this is going to be a major showstopper.