Hello,
We are developing an application for Meta Quest 2 (Android) and want to use the PlayFab lobby system. As far as I know, the PlayFab Multiplayer SDK is not supported on Android, so we are using the REST API.
I am able to successfully create a lobby an accept client users into it. But once a client user leaves the lobby (by using the LeaveLobby endpoint), that lobby no longer turns up in a FindLobbies request result.
If the lobby owner who at that point remains in the lobby does a GetLobby request, I get the following results:
{ "code":200, "status":"OK", "data":{ "Lobby":{ "LobbyId":"7b264c00-2647-4f65-87db-eec41ea6a03b", "ChangeNumber":2, "MaxPlayers":3, "Owner":{ "Id":"C52ED864E699666E", "Type":"title_player_account", "TypeString":"title_player_account" }, "UseConnections":true, "OwnerMigrationPolicy":"Automatic", "AccessPolicy":"Public", "MembershipLock":"Unlocked", "ConnectionString":"cv1:7b264c00-2647-4f65-87db-eec41ea6a03b|973652|kv1|cv1:k16dYnwCupRudC0kwjRb3Hp25Yi7qycQwAcwK87pZic=", "SearchData":{ "string_key1":"Nathan" }, "Members":[ { "MemberEntity":{ "Id":"C52ED864E699666E", "Type":"title_player_account", "TypeString":"title_player_account" }, "PubSubConnectionHandle":"" } ] } } }
I am not using any filters on the FindLobbies request.
Any idea on why this is happening?