I am trying to deploy a container based linux server build with Unity. LocalMultiplayerAgent runs the test successfully, responding to heartbeats and everything. I can't ever get it to run when deployed, always being in the "pending heartbeat" state as seen in the gamemanager menu.
I also can't find any way to debug it as when I connect to the server the process is actually always closed. I don't know what can be causing this.
The server is: