question

Sarp Tolga Guzeloglu avatar image
Sarp Tolga Guzeloglu asked

Playfab with Photon FUSION

Hey everyone,
Im trying to move our dedicated server to playfab.
We use Photon FUSION for multiplayer backend.
There are some obsolote documentations for Old Photon versions but I cannot find any for fusion.

It would be perfect if there is an updated documentation for this integration.
Thanks in advance...

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Dimitris-Ilias Gkanatsios avatar image
Dimitris-Ilias Gkanatsios answered

Not an expert on Fusion but anything running on PlayFab Multiplayer Servers has to implement GSDK - PlayFab/gsdk: Game Server SDK for PlayFab Multiplayer Servers (github.com)

Any chance Photon Fusion works with any of the languages we support?

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lukaskebel avatar image
lukaskebel answered

hey there. i wanted to know if it is possible to integrate it. It is possible to implement the GSDK

but i did not find a way to heartbeat the servers as you don't habe any IP to do so.

2 comments
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Bartosz avatar image Bartosz commented ·

@lukaskebel I don't think you have to send heartbeats manually.

PlayFabMultiplayerAgentView

does that automatically in

LateUpdate

All you really have to do is

private IEnumerator Start()<br>{<br>    PlayFabMultiplayerAgentAPI.Start();<br>    yield return new WaitForSeconds(.5f);<br>    PlayFabMultiplayerAgentAPI.ReadyForPlayers();<br>}
,

@lukaskebel I don't think you have to send heartbeats manually.

PlayFabMultiplayerAgentView

does that automatically in

LateUpdate

All you really have to do is

private IEnumerator Start()
{
PlayFabMultiplayerAgentAPI.Start();
yield return new WaitForSeconds(.5f);
PlayFabMultiplayerAgentAPI.ReadyForPlayers();
}
0 Likes 0 ·
Bartosz avatar image Bartosz Bartosz commented ·

Oh jeez that looks terrible :D

Let my try again

private IEnumerator Start()
{
PlayFabMultiplayerAgentAPI.Start();
yield return new WaitForSeconds(.5f);
PlayFabMultiplayerAgentAPI.ReadyForPlayers();
}
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