Hello
I am working in Unity on a 1v1 turn-based card game,
where players should connect in matchmaking and play 1v1 games.
I have followed the documentation and this tutorial series,
I've managed to create a server build, upload it, setup a matchmaking queue,
create a ticket in 2 local client Unity editor instances, get a match, and join clients.
But that is a case with only 2 players using 1 server instance,
per matchmaking queue match size (min=2 to max=2).
How can I achieve a connection of multiple players in 1v1 matches on the same server instance?
I expect thousands of simultaneous matches, it would be great if more of them could be run on the same server instance, is this possible using Playfab (how?), and if not, which service do you recommend?
Thank you for your time.
,