Hi there, I am setting up a test application to figure out the best way on how to handle both saving & loading, as well as multiplayer handling in my game engine.
I've installed PlayFab xPlatCpp already, and can confirm that this part is working 100% correctly. (After having to find the correct commit of jsoncpp, since the given .bat file to fetch this commit failed)
Now I'm trying to install & use PlayFab Party as well for the multiplayer part.
However, simply installing the NuGet package seems to cause some issues:
at the moment I have a very call to create the local user, as follows:
Other than that, I'm currently calling nothing related to PlayFab Party.
(The authenticationContext derives from the xPlatCPP package)
Yet, building this causes the following errors:
I've tried to manually add the include folder to the additional include directories, but had no luck with this.
Could someone assist me with setting this up please?
Thanks in advance!
PeakAlive