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Andre Cordeiro avatar image
Andre Cordeiro asked

Unreal Client won't connect to dedicated server.

I followed the whole documentation, to the connection step, this page:

https://docs.microsoft.com/en-us/gaming/playfab/features/multiplayer/servers/server-sdks/unreal-gsdk/connect-to-mps-hosted-build

The MPSAllocatorSample retruns me an IPV4 and the port as expected, but when I try to connect i eventually get this log in a loop:

LogHandshake: SendChallengeResponse.Timestamp: 182.233322, Cookie: 173199201122247095192010194229066226062041221176215233172203
LogHandshake: Ignoring restart handshake request, while already restarted.

and eventually a timeout error.

(Obs: the localMultiplayerAgent returns me a "healthy" status when executed).

unreal
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Made Wang avatar image Made Wang commented ·

Does it return "CurrentGameState - Active" when using LocalMultiplayerAgent? And have you tried connecting to the server while debugging locally?

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