I'm using a C# networking solution (DarkRift2) as a standalone console server for my unity project. But when I try to use some one the API request, I get this "DeveloperSecretKey must be set in your local or global settings" error if i just set the key directly in the code like this:
PlayFabApiSettings apiSettings = new PlayFabApiSettings {DeveloperSecretKey = "myKey"};
I somewhere read those kind of settings have to be declared in he app.config, which I tried to, using the ConfigurationManager class, but i still get the same error.