Hey there,
The issue I have is that my client disconnects after 10 seconds (or any other receive timeout I set) after connecting to the server which is in Active state. My client/server is just a sample from MpsSamples repo on GitHub.
Test cases:
1. When the server is in Standby state on PlayFab MPS, the client connects to the server and keeps the connection until I disconnect it manually. However the server state is still Standby when I check it from Web console and there is no active session shown
2. When I manually make a "Request Server" call before connecting, and the server goes into Active state (active session id shows up) then the client connects to the server but disconnects after "receive timeout" seconds (the screenshot is attached)
3. When testing locally with LocalMultiplayerAgent, the connections seems to be working fine - it connects and keeps connection until the agent terminates the server
I tried different settings on PlayFab web console but nothing helped. I would really appreciate any help.