We are trying to call an Azure Function cloud script using the Playfab Cloud Script API. We passed in a JSON string as the parameter.
It is working fine on the editor and the Standalone build. However, when comes to WebGL, the function argument is always returning an empty string.
when it's on WebGL :
when it's on other platforms (standalone / editor) :
Answer by Gosen Gao · Jun 17 at 09:49 AM
I have done a test, but I cannot reproduce your issue. In my test, the WebGL build can send the ExecuteFunction request successfully, and the Azure Function also receives the request with the correct parameters. I would recommend that you can generate some logs while sending the request to check if the parameters are correct. Since I am not an expert on Unity WebGL, for more info, please contact Unity team for professional support.