I heard there was a way to perform Multiplayer for turn-based games without using servers, may I get the relevant-API and a brief overview of the dataflow? A code example would also be extremely helpful, if possible.
I heard there was a way to perform Multiplayer for turn-based games without using servers, may I get the relevant-API and a brief overview of the dataflow? A code example would also be extremely helpful, if possible.
If it is a simple turn-based game like chess, it can be implemented with Shared Group Data and Cloud Script/Azure Function.
Please note that the client API has a limit of 100 calls per 2 minutes, since your client may need to poll Shared Group Data for the current turn.
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