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Question by Mervin D Guy Jr · Jun 13 at 08:16 AM · apisdatamultiplayersupport

Severless Multiplayer in Turn based games

I heard there was a way to perform Multiplayer for turn-based games without using servers, may I get the relevant-API and a brief overview of the dataflow? A code example would also be extremely helpful, if possible.

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Answer by Gosen Gao · Jun 14 at 07:42 AM

If it is a simple turn-based game like chess, it can be implemented with Shared Group Data and Cloud Script/Azure Function.

  • 1.First of all, you can match enough players to start the game through Matchmaking or Lobby.
  • 2.Then you can create a Shared Group and add players to this Shared Group.
  • 3.Please keep track of the turn in the Shared Group Data and let the user with the correct turn modify Shared Group Data, you can validate the modification via Cloud Script or Azure Function.
  • 4.After the game is over, delete the Shared Group.

Please note that the client API has a limit of 100 calls per 2 minutes, since your client may need to poll Shared Group Data for the current turn.

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