how I could find who join the matchmaking first, I am using Unity Mirror with Steam I added playfab to add matchmaking and I want to make like this if(results.Members[0]) { Host();} else if (results.Members[1]) {Client();} I am using Unity
how I could find who join the matchmaking first, I am using Unity Mirror with Steam I added playfab to add matchmaking and I want to make like this if(results.Members[0]) { Host();} else if (results.Members[1]) {Client();} I am using Unity
You can get matched players with GetMatch, which is sorted by the order in which the players created the match tickets.
If what you want to know is who joins the game first after the match ends, then you need to listen to the player connect event yourself. Refer to this sample.
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