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Question by Kytan · Jun 03 at 08:57 AM · multiplayerunreal

How to use "Update Connected Players" GSDK UE4 Blueprint

I'm not sure how to use this node, how can I make an array containing all the players? I attached a screenshot showing the node. When trying to create an entry to that array, I can't specify anything inside it, If I break that struct I just see a String named "Player Id". Thanks in advance. (I have the latest GSDK version).

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avatar image Kytan · Jun 03 at 06:20 PM 0
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Node in question

screenshot-1.png (46.5 kB)

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Answer by Made Wang · Jun 06 at 10:07 AM

According to GSDK, this construct is read-only in blueprints. You can try to do this in C++ or post a feature request for it.

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