I have been trying for a few days to make my UE4 Windows Server work on Playfab, i implemented the GSDK and tried to use it with the LocalMultiplayerAgent, and that worked.
After that I've tried creating a build on Playfab, after more than 1 hour the build always returned as unhealthy, I added a debug log to print out each Heartbeat check and it seems like it stops working after around 900 calls. I'm unable to ping the server / connect to it. I'm not sure what i'm doing wrong here. Thanks for the help in advance.