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Question by Kytan · Jun 02 at 11:08 AM · Custom Game Serversmultiplayerunrealwindows

UE4 GSDK Server always returning Unhealthy

I have been trying for a few days to make my UE4 Windows Server work on Playfab, i implemented the GSDK and tried to use it with the LocalMultiplayerAgent, and that worked.
After that I've tried creating a build on Playfab, after more than 1 hour the build always returned as unhealthy, I added a debug log to print out each Heartbeat check and it seems like it stops working after around 900 calls. I'm unable to ping the server / connect to it. I'm not sure what i'm doing wrong here. Thanks for the help in advance.

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Answer by Dimitris Gkanatsios · Jun 02 at 05:27 PM

Can you increase the number of seconds for the LocalMultiplayerAgent to see if it repros locally?

Does the Build ever come as Healthy?

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avatar image Kytan · Jun 03 at 08:51 AM 1
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Shortly after writing this question I found the solution, I was trying to implement the GSDK by using Blueprints but it wasn't working, instead I tried the C++ approach by using this guide: gsdk/ThirdPersonMPGSDKSetup.md at main PlayFab/gsdk GitHub and that worked instantly, Thank you anyway for reaching out.

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