We see these failures in our logs. What would be a reasonable retry policy here? Waiting up to 30 seconds for a 500 causes downstream perf issues for our game. What sort of reliability should we expect with the API?
Failed API calls below:
TimeGenerated Target DependencyType Name Data Success ResultCode DurationMs 2022-05-26 18:02:23.7220000 xxxxx.playfabapi.com HTTP /Group/ListMembership https://xxxxx.playfabapi.com/Group/ListMembership?sdk=CSharpSDK-1.108.220118 0 500 29710.1215 2022-05-26 18:03:54.5850000 xxxxx.playfabapi.com HTTP /Group/ListMembership https://xxxxx.playfabapi.com/Group/ListMembership?sdk=CSharpSDK-1.108.220118 0 500 15020.9556 2022-05-26 18:03:58.2490000 xxxxx.playfabapi.com HTTP /Group/ListMembership https://xxxxx.playfabapi.com/Group/ListMembership?sdk=CSharpSDK-1.108.220118 0 500 4591.0377 2022-05-26 18:04:54.4990000 xxxxx.playfabapi.com HTTP /Group/ListMembership https://xxxxx.playfabapi.com/Group/ListMembership?sdk=CSharpSDK-1.108.220118 0 500 1524.0929 2022-05-26 18:05:02.8710000 xxxxx.playfabapi.com HTTP /Group/ListMembership https://xxxxx.playfabapi.com/Group/ListMembership?sdk=CSharpSDK-1.108.220118 0 500 21056.0445 2022-05-26 18:05:08.8230000 xxxxx.playfabapi.com HTTP /Group/ListMembership https://xxxxx.playfabapi.com/Group/ListMembership?sdk=CSharpSDK-1.108.220118 0 500 8743.5179