Have a linux container running a unity dedicated server build, when simulating locally with gsdk the server shuts down properly when a client disconnects, but will stay up when deployed. I can keep disconnecting and reconnecting, and cant host anymore servers because the cap fills up.
Have Application.Quit(); at the top of OnServerDisconnect so not sure what else could be going wrong...
2021.2.13 dedicated linux server build target -- running latest ubuntu 20.04 LTS
build ID f5a6201c-6ab5-4c46-a81a-3cbc777388ed, have to delete the region to make the servers shut down :/
,I'm running a local gsdk playfab server and using code I found in the examples project, when a client disconnects the docker container for the linux server shuts down. But when I deploy it the server wont shut down, I can keep connecting to it, and I can host any more because the server cap fills up.
Have Application.Quit(); at the top of OnServerDisconnect so not sure what else I can do.