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Question by KieranN · May 25 at 10:23 AM · sdksunreal

OnlineSubsystemPlayFab breaks existing beacon functionality in Unreal

Hello,

Due to the requirement of changing the SocketSubsystem to work with PlayFab Party and Lobbies, this breaks any functionality in the project which may have existed with the use of beacons. Beacons are used as a way to interact with a server before committing to a map change

https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/Networking/OnlineBeacons/.

This can be reproduced by using any beacon set up with the DefaultEngine.ini change to for the PlayFabNetDriver. Unreal provides a example beacon class which can be used. You will get the following log:

LogOnline: Warning: PLAYFAB: FPlayFabSocketSubsystem::GetAddressInfo is not supported on PlayFab Sockets

LogNet: Error: No binding addresses could be found or grabbed for this platform! Sockets could not be created!

LogNet: Warning: Failed to init net driver ConnectURL: *TargetAddress*: No binding addresses could be found or grabbed for this platform! Sockets could not be created!

I'm working in Unreal 4.27.1 but I assume this is an issue in all versions.

Thanks

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avatar image Made Wang · May 26 at 09:34 AM 0
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I'm trying to reproduce this issue.

avatar image KieranN Made Wang · Jun 01 at 10:25 AM 0
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Hi Made. Have you had any success with being able to reproduce this?

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Answer by Made Wang · Jun 03 at 08:43 AM

Sorry for the late reply, this issue has been reported to the development team, thanks for your understanding.

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