How I can obtain the port to connect a match on a server build of the game? I need to obtain the port to create the backfill tickets.
I was obtaining the port using PlayFabMultiplayerAPI.GetMatch but it doesn’t work on matches created with PlayFabMultiplayerAPI.RequestMultiplayerServer.
I'm obtaining the Fqdn, IPV4Address and Region with PlayFabMultiplayerAgentAPI.GetConfigSettings().
I'm using Unity and Mirror.