Is there a way to encrypt data sent and received from Client API? Most particularly user data, because can see the data structure of the player data in JSON format using an app. The header is clearly visible if the player wants to send an API request separately, especially the data structure is revealed clearly to them. The same case happens when executing cloudscript from the game client (Unity) because I can see the JSON format of the result sent from the function.
This is NOT okay, because players can easily hack the backend service and modify their player data to their liking (infinite money, etc). I need the kind of encryption implemented on title data because when I tried getting the title data, I can't see the contents clearly instead of the readable JSON format.