I am requesting a game server with using RequestMultiplayerServer api. The client should pass the room name to game server for let game server determine the room name. But as I see in api references, RequestMultiplayerServerRequest don't contains any data variable for send custom data to game server instance. I am using Photon Fusion for multiplayer side and room name is need for start the game socket by Photon Fusion
You can use either PlayFab Multiplayer server or the Photon Fusion multiplayer server. Why would you use both PlayFab and Photon at the same time? Could you describe your requirement?
I am using PlayFab Multiplayer server for orchestration server system. Photon fusion and PlayFab Multiplayer is different things; one is for realtime data transfer between server-client and another one is for store and manage game servers instances
When the client has requested a PlayFab multiplayer server and has connected to it, they can send the data (the room name) to the game server.
Answer by Jay Zuo · Jun 14 at 02:48 AM
I'm not familiar with Photon Fusion. But for RequestMultiplayerServer API, we can use SessionCookie parameter to send custom data to game server instance.