Hey,
there are some payment providers I would like to include which are not directly supported by PlayFab. Most of them use a simple webhook notification systems, so the question is; Can I setup my own server answering the webhook requests and simply relay the notifcations to PlayFab or is this not possible? Is there another way or am I limited to using only the supported providers?
Since PlayFab only supports USD as a real money currency, would it be possible to simply setup real money currencies as virtual currencies? What consequences would that have?
Kind regards
Alex
Answer by Gosen Gao · May 17 at 08:37 AM
It should be possible if your server can handle the entire transaction process, such as transaction initiation, receipt obtaining, verification of receipts, and distribution of items.
PlayFab doesn’t only support USD as a real money currency, if you are using a PlayFab supported payment provider, price will be converted for each country/region independently.
Thank you, my second question was badly worded. What I meant was, being able to set prices in different currencies, so we can set prices which are not converted and do not look like this 25 USD => 23,86 EUR. We would like to just set the price in EUR to 24.
If you want to manually modify prices in different currencies, you may need to use an external service. As Getting started with PlayFab, Unity IAP, and Android especially this section shows, you can set the prices in different currencies.
Thank you, i think I have a fair idea now as to how that works.
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