After updating Unity, our servers are no longer shutting down.
We've checked logs and ensured that Application.Quit is definitely getting called and no exceptions are being thrown.
It seems like PlayFab isn't detecting that the application has closed, and the server never shuts down as a result.
Is anyone aware of something that we need to change in our code as a result of the Unity update?
We noticed that Unity now has a dedicated server build target, which we've started using, however the issue still seems to occur.