I build Unreal Windows Server with Playfab plugin and run it just from folder. In log I got this error:
Heartbeat endpoint and Server id are required configuration values.
As I got from this forum I need to run it locally from LocalMultiplayerAgent but instructions about this part are confusing https://docs.microsoft.com/en-us/gaming/playfab/features/multiplayer/servers/localmultiplayeragent/run-process-based-gameserver
leads me to
Do I need to wrap UnrealServer build with wrapper.exe too?