A client running in WebGL must use web sockets to connect to servers. Additionally, a WebGL build running in https must use SSL to connect to a web socket server.
Is it possible to have a .pfx file exist on the PlayFab server instances so that a web socket connection over SSL is possible?
Answer by Austin Brunkhorst · May 07 at 10:41 PM
Hi @Walter Geisler,
Unfortunately PlayFab cannot issue SSL certificates for a server instance's public FQDN. A workaround is to have your WebSocket client connect to a reverse proxy hosted on an https domain.
You can find more information and a sample reverse proxy on GitHub.