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Question by Walter Geisler · May 06 at 09:35 PM · multiplayer

Can GameServers Run a WebSocket Server With SSL?

A client running in WebGL must use web sockets to connect to servers. Additionally, a WebGL build running in https must use SSL to connect to a web socket server.

Is it possible to have a .pfx file exist on the PlayFab server instances so that a web socket connection over SSL is possible?

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Answer by Austin Brunkhorst · May 07 at 10:41 PM

Hi @Walter Geisler,

Unfortunately PlayFab cannot issue SSL certificates for a server instance's public FQDN. A workaround is to have your WebSocket client connect to a reverse proxy hosted on an https domain.
You can find more information and a sample reverse proxy on GitHub.

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