I'm creating a turn based game where the player can leave the game, and I'm looking for a way when the player tries to join another game, it looks for the previous match that belongs to that player something similar to what league of legends does
Answer by Gosen Gao · Apr 28 at 05:36 AM
If you are using Matchmaking and Multiplayer Servers, you can store the server details obtain from the GetMatch result when the matchmaking is done, then you can reconnect to the server with that info after the player is disconnected. If the connection is failed then you will know that the server has been shut down.
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