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Robyn To avatar image
Robyn To asked

UE4 UpdateConnectedPlayers has no ID field

The Unreal Playfab GSDK has an "Update Connected Player" bp node, but the ConnectedPlayer struct has no accessible ID field.

Is this known or am I misunderstanding how I am supposed to update a server's connected PlayerIds?

Do I have to do this in c++? On GetServerDetails I am getting empty PlayerIds with no way to set through BPs.

sdksmultiplayer
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Dimitris Gkanatsios avatar image
Dimitris Gkanatsios answered

(not a C++ expert) isn't this field visible in your code? gsdk/ConnectedPlayer.h at main PlayFab/gsdk (github.com)

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Robyn To avatar image Robyn To commented ·

it is not in blueprints, though I expect it should be based on that file

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Made Wang avatar image Made Wang Robyn To commented ·

In my tests it worked fine, have you tried updating to the latest GSDK.

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