what is recommended to measure latency from client to dedicated servers? I don't see anything in the UE4 SDK
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You can use QoS to measure server latency, refer to Quality-of-service (QoS) beacons to measure player latency to Azure - PlayFab | Microsoft Docs.
I'm using QoS to measure region latency, but my gameplay team is asking for a ping to the actual dedicated server
For security purposes, ping is disabled on Azure.
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Server cost for each game
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