what is recommended to measure latency from client to dedicated servers? I don't see anything in the UE4 SDK
Attachments: Up to 2 attachments (including images) can be used with a maximum of 512.0 KiB each and 1.0 MiB total.
You can use QoS to measure server latency, refer to Quality-of-service (QoS) beacons to measure player latency to Azure - PlayFab | Microsoft Docs.
I'm using QoS to measure region latency, but my gameplay team is asking for a ping to the actual dedicated server
For security purposes, ping is disabled on Azure.
12 People are following this question.
Does playfab charges me for using ingress network (Downloading Data ) ?
GSDK unity unhealthy after upgrading
Server cost for each game
UE4 UpdateConnectedPlayers has no ID field