I'm using GSDK (PlayFabMultiplayerAgentAPI) OnSessionConfigUpdateEvent to get the list of players currently connected to my server under SessionInfo.InitialPlayers. However, that list contains only strings with entity data "<entity_type>!<titleId>".
Then, how can I get the PlayFabId of the player to access their data if, by the time they are connected, their login is already done (since I'm using PlayFab's own matchmaking solution)? If the client (player) himself must send the server that info, how would he do it?
I've tryed GetUserProfile, but that gives an error on the server because it is not logged in.