Developing a HoloLens 2 application in Unreal Engine 4. All is working as intended when I run it through the engine VR Preview. When I deploy it, everything runs as intended until I make a PlayFab call. Then it crashes, sending me to the device "Home Screen". The call is a simple Set PlayFab Settings call. I intentionally trigger it manually to test this behavior, making sure that it is indeed the call that forces the application to crash. Any ideas?