I am having difficulty understanding how exactly servers are instantiated and run with PlayFab MPS. so let's say that I have a game that can have 2 players in a room where they need to collaborate. The only networking that is being used is sending back and forth an array of numbers every 500ms. Since this would be a pretty low-performance task I was thinking I could have a 2 core VM with somewhere between 20-40 servers per VM.
So when I add a build at the top of the screen it says servers per machine. If I put in 40 servers into that field would it then be possible to have 80 players at the same time on that machine and only use 2 core hours per hour?
Also am I correct in assuming that sending back and forth an array of numbers is a low-performance task?