question

services-3 avatar image
services-3 asked

Check Server Latency for every Region not clear

We're having issues applying the recommended procedure stated in the documentation (https://docs.microsoft.com/en-us/gaming/playfab/features/multiplayer/servers/using-qos-beacons-to-measure-player-latency-to-azure).

In this case, it's unclear how the response will be forwarded and to what port, using the same udpsocket, or differente socket in a different port. Could it be clarified? Thank you.

sdksmultiplayerMatchmaking
10 |1200

Up to 2 attachments (including images) can be used with a maximum of 512.0 KiB each and 1.0 MiB total.

1 Answer

·
Dimitris-Ilias Gkanatsios avatar image
Dimitris-Ilias Gkanatsios answered

You will send the data to port 3075 and the response will come on the same "connection" (quotes since UDP is connectionless).
Did you try the steps here? Quality-of-service (QoS) beacons to measure player latency to Azure - PlayFab | Microsoft Docs

Let us know if it's not clear or if you are having issues!

10 |1200

Up to 2 attachments (including images) can be used with a maximum of 512.0 KiB each and 1.0 MiB total.

Write an Answer

Hint: Notify or tag a user in this post by typing @username.

Up to 2 attachments (including images) can be used with a maximum of 512.0 KiB each and 1.0 MiB total.