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services-3 asked

Check Server Latency for every Region not clear

We're having issues applying the recommended procedure stated in the documentation (https://docs.microsoft.com/en-us/gaming/playfab/features/multiplayer/servers/using-qos-beacons-to-measure-player-latency-to-azure).

In this case, it's unclear how the response will be forwarded and to what port, using the same udpsocket, or differente socket in a different port. Could it be clarified? Thank you.

sdksMatchmakingmultiplayer
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Dimitris Gkanatsios avatar image
Dimitris Gkanatsios answered

You will send the data to port 3075 and the response will come on the same "connection" (quotes since UDP is connectionless).
Did you try the steps here? Quality-of-service (QoS) beacons to measure player latency to Azure - PlayFab | Microsoft Docs

Let us know if it's not clear or if you are having issues!

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