We're having issues applying the recommended procedure stated in the documentation (https://docs.microsoft.com/en-us/gaming/playfab/features/multiplayer/servers/using-qos-beacons-to-measure-player-latency-to-azure).
In this case, it's unclear how the response will be forwarded and to what port, using the same udpsocket, or differente socket in a different port. Could it be clarified? Thank you.