Hey folks,
I'm just considering some of the error handling I need to do for my game, and I noticed on this page that the errors returned don't include anything about sessions expiring. The last game I made, using the legacy cloudscripting, I had to handle the scenario where the player's login had expired and I had to log them back in before continuing to make calls.
Is that not a possible error using the Azure functions? If it is possible, where do I check to see that error? From what I can tell, the errors listed are mostly just execution errors of the cloudscript.
Thanks!
-Matt