Im not really sure I entirely understand the lobby system. What Im trying to do is create a way for players to first join each other (imagine squading up with your friends on COD but before you load into a game) then join a game, but joining a lobby only returns a lobby ID. Am I supposed to then do Get Lobby, which returns a list of entity keys, then puts those entity keys into the MembersToMatchWith field of the CreateMatchMakingTicketRequest? If that were the case then I would somehow how to remotely create a match making ticket for every member of the lobby at the same time. Moreover I would like to display members of the lobby's avatars and display names which I guess I could do by getting the player profile of all the members of the lobby.