Using this guide(
https://docs.microsoft.com/en-us/gaming/playfab/features/multiplayer/servers/server-sdks/unreal-gsdk/setting-up-a-linux-dedicated-server-on-playfab) i created and deployed linux server. Using this guide i connect players on server(
https://docs.microsoft.com/en-us/gaming/playfab/features/multiplayer/servers/server-sdks/unreal-gsdk/connect-to-mps-hosted-build) and its working, i can see players move. But neither Playfab nor MpsAllocator does not see joined clients( I join with IP:Port)
So the question is what should i do to see joined clients?