I'm using Unity + Mirror.
The matchmaking size is for 2-4 players.
I'm creating a match with 2 players, and since the game expects up to 4 players I'm creating a backfill ticket, I can see on the matchmaking stats that a backfill ticket is created, and when a third player wants to join he is kept waiting for another player, and after finding a fourth player they are matched on a different match, am I doing something wrong?
The players are creating the ticket using:
PlayFabMultiplayerAPI.CreateMatchmakingTicket
And waiting for a response using:
PlayFabMultiplayerAPI.GetMatchmakingTicket
And the server is creating a backfill ticket using:
PlayFabMultiplayerAPI.CreateServerBackfillTicket
And waiting a response using:
PlayFabMultiplayerAPI.GetServerBackfillTicket