In our 1v1 multiplayer game, we have player vs player working, but now we're trying to get player vs AI working. Matchmaking API works great for player vs player. It creates the server for us automatically which makes things very simple. However it seems we cannot use it for matching against an AI opponent. No problem, we can simply request a server for our player. My issue is actually sending some information to the server to indicate that only 1 player will actually be joining.
Is there a standard way of sending information to the server when requesting it? CustomTags to me seems like it could be it but I'm not sure.
I would be so appreciative of any answers and whether or not this is the wrong approach to this problem.