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Question by KieranN · Apr 02 at 08:56 AM · unreal

When will the lobbies SDK be ready for mobile/Linux/iOS?

Hello,

I've been looking into the recently released OnlineSubsystemPlayFab code and noticed the lobby code requires either the GDK or XDK to run. Do you have an idea of when these systems will be available for non GDK or XDK platforms?

Thanks

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avatar image SethDu ♦ · Apr 04 at 07:54 AM 0
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Which document are you referring to? The Lobby system depends on other services to make sure the data is real-time. Otherwise, you may simply use API calls and handle the callbacks on your own.

avatar image KieranN SethDu ♦ · Apr 17 at 03:25 PM 0
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At a glance it looks like only GDK and Windows platforms are currently supported with the multiplayer plugin. You can see the folders here:

https://github.com/PlayFab/PlayFabMultiplayerUnreal/tree/main/Platforms

Are we expecting specific support for mobile platforms or is it possible to just use the Windows implementation?

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Answer by SethDu · Apr 25 at 02:06 AM

For now, mobile platforms are not supported. Please feel free to send a thread on the Feature Requests forum -- https://community.playfab.com/spaces/24/index.html.

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