Hi today I tried to run server locally in Linux by following this tutorial : https://github.com/PlayFab/LocalMultiplayerAgent/blob/master/linuxContainersOnWindows.md
After reaching the part of running LocalMultiplayerAgent.exe -lcow to run the server,
The server start and stucked at CurrentGameState: StandingBy
Where should I start looking for this problem?
CurrentGameState: StandingBy info: Microsoft.AspNetCore.Mvc.Infrastructure.ObjectResultExecutor[1] Executing ObjectResult, writing value of type 'Microsoft.Azure.Gaming.AgentInterfaces.SessionHostHeartbeatInfo'. info: Microsoft.AspNetCore.Mvc.Infrastructure.ControllerActionInvoker[2] Executed action LocalMultiplayerAgent.Controllers.SessionHostController.ProcessHeartbeat (LocalMultiplayerAgent) in 13.0235ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished in 14.3437ms 200 application/json; charset=utf-8
In case need the setup of MultiplayerSettings.json
{ "RunContainer": true, "OutputFolder": "C:\\output\\UnityServerLinux", "NumHeartBeatsForActivateResponse": 1, "NumHeartBeatsForTerminateResponse": 150000, "TitleId": "", "BuildId": "00000000-0000-0000-0000-000000000000", "Region": "WestUs", "AgentListeningPort": 56001, "ContainerStartParameters": { "ImageDetails": { "Registry": "darkwagon.io", "ImageName": "tacticia", "ImageTag": "0.1", "Username": "", "Password": "" } }, "PortMappingsList": [ [ { "NodePort": 56100, "GamePort": { "Name": "game_port", "Number": 7777, "Protocol": "TCP" } } ] ], "SessionConfig": { "SessionId": "ba67d671-512a-4e7d-a38c-2329ce181946", "SessionCookie": null, "InitialPlayers": [ "Player1", "Player2" ] } }
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Hi want to ask about PlayFab + Mirror Unity Integration, I tried to follow the example from here : https://github.com/PlayFab/LocalMultiplayerAgent/blob/master/linuxContainersOnWindows.md After following the tutorial I reach to part of load the docker
LocalMultiplayerAgent.exe - lcow
But apparently the server status stuck at StandingBy and never gone to active. What possibility I missed here?
CurrentGameState: StandingBy info: Microsoft.AspNetCore.Mvc.Infrastructure.ObjectResultExecutor[1] Executing ObjectResult, writing value of type 'Microsoft.Azure.Gaming.AgentInterfaces.SessionHostHeartbeatInfo'. info: Microsoft.AspNetCore.Mvc.Infrastructure.ControllerActionInvoker[2] Executed action LocalMultiplayerAgent.Controllers.SessionHostController.ProcessHeartbeat (LocalMultiplayerAgent) in 13.0235ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished in 14.3437ms 200 application/json; charset=utf-8