Hey, I am using Unity(C#) and I deployed a server in a windows container. I am able to request a server and get the IP.
On the server I have a TcpListener(address,port) and on the client I'm trying to connect to the TCP server (new TcpClient(ipAddress, port).
The way I did it on the server is I used Ip IPAddress.Any and port 10000(also added when i created the build as a tcp port) and on the client I am using the server's public IP address received in the RequestMultiplayerServerResponse and the TCP port from the same response.
It's not working...what am I doing wrong?