I'm trying to set up a Unity local server. However when I execute LocalMultiplayerAgent.exe, the game state never changes from StandingBy to Active.
I'm trying to set up a Unity local server. However when I execute LocalMultiplayerAgent.exe, the game state never changes from StandingBy to Active.
Apparently, there was something wrong with the script I wrote, I still don't know why, but probably some little mistake I did. I rewrote the code, everything works as intended!
Thank you for helping!
Can you share your MultiplayerServerSettings.json? Wondering about the
"NumHeartBeatsForActivateResponse" |
"NumHeartBeatsForTerminateResponse" |
values.
thank you, that looks OK. Any logs from your game server that can point to the issue?
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