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Question by halpar · Mar 28 at 03:55 AM · Custom Game Servers

Locally Debug PlayFabServerAPI.ExecuteCloudScript for azure functions

I have a server code thats supposed to call PlayFabServerAPI.ExecuteCloudScriptfunction which invokes a azure function. If i am using PlayFabCloudScriptAPI.ExecuteFunction I can locally debug this with azure functions using the demos online. But for PlayFabServerAPI.ExecuteCloudScript it doesnt call the local server. How can I fix this? I need azure functions for server authority and PlayFabCloudScriptAPI.ExecuteFunction requires an entity ID, but i wanna call it with my servers secret key.

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Answer by Made Wang · Mar 28 at 06:27 AM

ExecuteCloudScript is designed for calling legacy Cloud Script. For Azure Function Cloud Script, you should call ExecuteFunction. And you can call GetEntityToken on the server to get the Token Id.

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avatar image halpar · Mar 28 at 09:07 AM 0
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This worked thank you. I have 1 more question actually, is it possible to know the playfabIds of the players connected to my server? So from the server I can make calls about those playfabIds.

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