I have a Mirror command function to randomly get a character from character pools (which is a scriptable object) and pass the character data (name, race, element, etc.) to a button. The scene has 5 character buttons so you'll get 5 buttons with 5 potentially different character to choose from. Tested it via Mirror local build and all of it runs fine but when I converted and built it to PlayFab version, I always get the same character for all of my buttons. Anyone knows why the result is different between the local version and PlayFab version?