I've already filled out all required steam ports and added the globaldefinitions to the unreal engine project in the target.cs files. Would anyone know how to fix this?
I've already filled out all required steam ports and added the globaldefinitions to the unreal engine project in the target.cs files. Would anyone know how to fix this?
If it is about Steam API implementation on Unreal Engine, I suggest consulting Steam developer community or Unreal Engine Community for dedicated support. Thanks for your understanding.
No, all correct steam dlls are included. I fixed that dedicated server api issue, but I can't even connect to the server, since I always get timed out, the server itself switches from standby to active, so it's doing something.
If you are using PlayFab Multiplayer Server 2.0, you need PlayFab API to request for server instance details (Address and ports), which is RequestMultiplayerServer API. Otherwise, if you enabled the auto-allocation feature for the matchmaking queue, instance details will return from GetMatch API. How do you get the server address and ports?
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