Hello everyone! My question is as follows: Is there a way to store some sort of "server-synced" info on PlayFab that all players can access?
I'm intended to use this feature for room search, ex. a list of strings of room names is created and stored in the PlayFab database. Whenever a user creates a new room, a new string is updated to the list, and whenever a new room is deleted, that string is removed from the list. And whenever a user clicks refresh, that list is retrieved and presented to the user through local UI feedback.
So basically, the core idea is a list that can be accessed and edited by all players. (Preferably a string key + a list of strings as values)
I've done some research on this topic, and so far here are the possible solutions I found:
1) Create a special Playfab user and specifically use its player data for server-wide data storage, though this method is heavily not recommended.
2) Use some sort of real-time database, like Redis or Firebase. But it seems like Firebase only works for mobile, and Redis feels time-consuming to learn (sorry, the project is on a crunch ;-;!). In addition, the functionalities I'll be using will be very limited so they don't feel worth to learn... ;-;
3) Use some sort of HTTP protocol. But since my knowledge in web socketing is basically none, I would prefer to use some already-build client and database service with implemented methods ;D (Please lmk if you have any GOATED unity store assets <3)
If you have any similar experience on such topics or solutions that work the best, I really really do appreciate your help and support. Since I just simply need to store a list of strings, I would love to keep the process as simple as possible. Again, I just want to say thank you so much for reading through this post. Have an amazing day!